HG-004 DUCKETT
Long-barreled handgun developed by Balam. This model
increases firepower while retaining the impact potential
of its predecessor. Still, taking advantage of this weapon
in a large-scale engagement demands skill and experience.
Firepower
249attack per trigger
315impact per trigger
416damage per second
526impact per second
- Element
- kinetic
- Accumulative impact
- 160
- Direct hit adjustment
- 125%
- Ideal range
- 90 m
- Rapid fire
- 1.67 / s
- Recoil
- 49
- Magazine
- 8
- Total rounds
- 208
- Reload time
- 3 s
- Ammo cost
- 120
- Lock range
- 200 m
- One magazine: 1,992 damage (8 × 249).
- Firing magazine after magazine with reloads in between: about 256 damage per second (8 shots at 1.67/s, then 3 s to reload).
Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.
Damage per second: #20 of 36 arm units
In an assembly
- Weighs 12% of a typical arms load limit (13,540) when held in an arm.
Overview
- Type
- Handgun
- Mounts on
- R-arm, L-arm, R-back, L-back
- Weight
- 1,650
- EN load
- 158
- Game ID
10070300
Other handguns 1
Same slot, closest in weight
Patch history: tracking from regulation build 21034069; every later balance change will show here.
Raw game dataAs the game defines it
- categoryHandgun
- weight1650
- enLoad158
- slots[right-arm, left-arm, right-back, left-back]
attack{7}
- elementkinetic
- attackPower249
- impact315
- accumulativeImpact160
- directHitAdjustment125
- idealRange90
- hits1
- rapidFire1.67
- recoil49
- magazine8
- totalRounds208
- reloadTime3
- ammoCost120
- lockRange200