Almanauts
Armored Core VI
WeaponHandgunVerified for build 21034069
HG-004 DUCKETT art

HG-004 DUCKETT

Long-barreled handgun developed by Balam. This model
increases firepower while retaining the impact potential
of its predecessor. Still, taking advantage of this weapon
in a large-scale engagement demands skill and experience.

Try it in the assembly planner

Firepower

249attack per trigger
315impact per trigger
416damage per second
526impact per second
Element
kinetic
Accumulative impact
160
Direct hit adjustment
125%
Ideal range
90 m
Rapid fire
1.67 / s
Recoil
49
Magazine
8
Total rounds
208
Reload time
3 s
Ammo cost
120
Lock range
200 m
  • One magazine: 1,992 damage (8 × 249).
  • Firing magazine after magazine with reloads in between: about 256 damage per second (8 shots at 1.67/s, then 3 s to reload).

Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.

Damage per second: #20 of 36 arm units

  1. VP-66LH438 Laser Handgun
  2. VP-66LR436 Laser Rifle
  3. VP-66LS431 Laser Shotgun
  4. MG-014 LUDLOW420 Machine Gun
  5. HG-004 DUCKETT416 Handgun
  6. HG-003 COQUILLETT415 Handgun
  7. IB-C03W1: WLT 011394 Coral Rifle
  8. DF-MG-02 CHANG-CHEN390 Machine Gun
  9. RF-025 SCUDDER386 Assault Rifle
Arm weapons with a rapid-fire rate, by damage per second (before reloads).

In an assembly

  • Weighs 12% of a typical arms load limit (13,540) when held in an arm.

Overview

Type
Handgun
Mounts on
R-arm, L-arm, R-back, L-back
Weight
1,650
EN load
158
Game ID
10070300

Other handguns 1

Same slot, closest in weight

Patch history: tracking from regulation build 21034069; every later balance change will show here.

Raw game dataAs the game defines it
  • categoryHandgun
  • weight1650
  • enLoad158
  • slots[right-arm, left-arm, right-back, left-back]
  • attack{7}
    • elementkinetic
    • attackPower249
    • impact315
    • accumulativeImpact160
    • directHitAdjustment125
    • idealRange90
    • hits1
  • rapidFire1.67
  • recoil49
  • magazine8
  • totalRounds208
  • reloadTime3
  • ammoCost120
  • lockRange200