Almanauts
Games

Corrections log

Every time a published number turns out to be wrong, it's fixed and listed here. See the corrections policy for how it works, or report an error.

  1. · Transport Fever 3 · found by our tests

    Was: Vehicle capacities were the number in each vehicle's model file, four times what the game shows (the ACF M-300 was listed with 80 passengers; the game shows 20), so capacity, income and cost-per-seat figures built on them were too high.

    Now: Capacities are now the file value divided by 4, rounded, as the game itself does (its cost script divides by 4, and the in-game vehicle list shows the quartered figure). Every vehicle page and the line-income tool use the corrected capacity.

    Pages: /transportfever3/vehicles/, /transportfever3/line-profit/, /transportfever3/best-vehicles/

  2. · Clair Obscur: Expedition 33 · found by our tests

    Was: The weapon list included the 2024 GDC demo's copies of weapons and a second "Sucreso" row (two weapon entries share one name), and two Gestral Bully enemies appeared under their internal ids.

    Now: Demo copies and the duplicate Sucreso row are no longer listed (they aren't separate weapons in the released game); their old pages redirect. Enemies with no display name anywhere in the game's text get no page.

    Pages: /expedition33/weapons/, /expedition33/enemies/

  3. · Hytale · found by our tests

    Was: Salvage recipes for six weapons the game doesn't contain, and a drop row for an item that doesn't exist, were listed as if obtainable.

    Now: References the game's data leaves dangling are now unlisted or left out, and recorded as the game's data problems rather than shown as items.

    Pages: /hytale/items/