Almanauts
Games

Interactive maps

Not screenshots or hand-placed pins: every marker is at its real in-game position, and each map passes a self-check against the game's own map before it goes live.

Sekiro9 maps

Sekiro map: Ashina Outskirts
Sekiro

Ashina Outskirts

204 markersExact positions

Drawn from the area’s own map-piece geometry; every marker is checked against that geometry at its exact position (at least 98% within 1 m of a surface).

Sekiro map: Hirata Estate
Sekiro

Hirata Estate

214 markersExact positions

Drawn from the area’s own map-piece geometry; every marker is checked against that geometry at its exact position (at least 98% within 1 m of a surface).

Sekiro map: Ashina Castle
Sekiro

Ashina Castle

358 markersExact positions

Drawn from the area’s own map-piece geometry; every marker is checked against that geometry at its exact position (at least 98% within 1 m of a surface).

Sekiro map: Ashina Reservoir
Sekiro

Ashina Reservoir

75 markersExact positions

Drawn from the area’s own map-piece geometry; every marker is checked against that geometry at its exact position (at least 98% within 1 m of a surface).

Sekiro map: Abandoned Dungeon
Sekiro

Abandoned Dungeon

55 markersExact positions

Drawn from the area’s own map-piece geometry; every marker is checked against that geometry at its exact position (at least 98% within 1 m of a surface).

Sekiro map: Senpou Temple, Mt. Kongo
Sekiro

Senpou Temple, Mt. Kongo

274 markersExact positions

Drawn from the area’s own map-piece geometry; every marker is checked against that geometry at its exact position (at least 98% within 1 m of a surface).

Sekiro map: Sunken Valley
Sekiro

Sunken Valley

224 markersExact positions

Drawn from the area’s own map-piece geometry; every marker is checked against that geometry at its exact position (at least 98% within 1 m of a surface).

Sekiro map: Ashina Depths
Sekiro

Ashina Depths

244 markersExact positions

Drawn from the area’s own map-piece geometry; every marker is checked against that geometry at its exact position (at least 98% within 1 m of a surface).

Sekiro map: Fountainhead Palace
Sekiro

Fountainhead Palace

228 markersExact positions

Drawn from the area’s own map-piece geometry; every marker is checked against that geometry at its exact position (at least 98% within 1 m of a surface).

Clair Obscur: Expedition 3325 maps

Clair Obscur: Expedition 33 map: The Continent
Clair Obscur: Expedition 33

The Continent

560 markersExact positions

The level’s own geometry, drawn over the capture rectangle the game converts positions with, lines up with the painted map art; every marker is placed with the game’s own world-map conversion.

Clair Obscur: Expedition 33 map: Lumière
Clair Obscur: Expedition 33

Lumière

162 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Spring Meadows
Clair Obscur: Expedition 33

Spring Meadows

49 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Flying Waters
Clair Obscur: Expedition 33

Flying Waters

76 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Ancient Sanctuary
Clair Obscur: Expedition 33

Ancient Sanctuary

51 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Gestral Village
Clair Obscur: Expedition 33

Gestral Village

108 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Esquie's Nest
Clair Obscur: Expedition 33

Esquie's Nest

19 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Stone Wave Cliffs
Clair Obscur: Expedition 33

Stone Wave Cliffs

89 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Forgotten Battlefield
Clair Obscur: Expedition 33

Forgotten Battlefield

70 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Monoco's Station
Clair Obscur: Expedition 33

Monoco's Station

39 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Old Lumière
Clair Obscur: Expedition 33

Old Lumière

62 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Visages
Clair Obscur: Expedition 33

Visages

78 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Sirène
Clair Obscur: Expedition 33

Sirène

75 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Inside The Monolith
Clair Obscur: Expedition 33

Inside The Monolith

211 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: The Manor
Clair Obscur: Expedition 33

The Manor

21 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Yellow Harvest
Clair Obscur: Expedition 33

Yellow Harvest

48 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Falling Leaves
Clair Obscur: Expedition 33

Falling Leaves

25 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Crimson Forest
Clair Obscur: Expedition 33

Crimson Forest

50 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: The Reacher
Clair Obscur: Expedition 33

The Reacher

96 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Frozen Hearts
Clair Obscur: Expedition 33

Frozen Hearts

71 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Dark Shores
Clair Obscur: Expedition 33

Dark Shores

19 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Endless Night Sanctuary
Clair Obscur: Expedition 33

Endless Night Sanctuary

46 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Flying Manor
Clair Obscur: Expedition 33

Flying Manor

104 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Verso's Drafts
Clair Obscur: Expedition 33

Verso's Drafts

180 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

Clair Obscur: Expedition 33 map: Renoir's Drafts
Clair Obscur: Expedition 33

Renoir's Drafts

146 markersExact positions

Drawn from the level’s own geometry; every marker is checked against that geometry at its exact position (at least 95% within 1.5 m of a surface).

How these maps are made

  • The map art is the game's own: its room map sprites, or a render of its rooms' collision data.
  • Markers come from the scenes and rooms themselves, each with the record it came from. Content that only appears later is in its own layer, and cut content is left out.
  • A build fails if any marker has no source, a duplicate id, an unknown category, or a position outside the map, or if the game's own map icons don't line up.
  • "Found" ticks are saved in your browser only. Export them to move them to another device.