Hytale seed map
Pick a seed to see its world before you take a step: where you spawn, where the Temple is, every zone and biome, and every ore vein, across 4,096×4,096 blocks.
The game's own world generator, run for your seed. Each map is the official Hytale server generating that world offline and drawing it with its own world-map renderer. Nothing is estimated or hand-placed.
Find a seed
Generated seeds

Spawn: Plains (spawn area)
The seed most people try first, and one we checked against an independent run of the generator.

Spawn: Plains (spawn area)
Shared online as a "Kweebec Haven" start. See what the generator actually puts around spawn.

Spawn: River plains (spawn area)
The simplest seed there is; also checked against the independent run.

Spawn: Plains (spawn area)
A popular "random-looking" seed; also checked against the independent run.

Spawn: River plains (spawn area)
The answer to everything: a favourite test seed.

Spawn: River plains (spawn area)
This year, as a seed.
How these maps are made
- The official Hytale server (0.7.2) generates the seed's world offline. Our plugin asks its world-map renderer for every chunk, the same images the in-game map shows.
- Spawn, the Spawn area and the Temple are the generator's own placements for that seed. Zones and biomes come from the generator every 8 blocks, and ore markers are the ore blocks it actually placed, joined into veins.
- Each map is checked against an independent, earlier run of the generator: every sampled zone, biome and terrain height must match exactly, or the map isn't published.
- Other seeds are generated on request by the same server, one at a time, over 2,048×2,048 blocks around spawn. Each passes the same self-check before it's published, and is kept: a seed is only ever generated once.
- Requests are limited to 3 new seeds per person per day, with a short bot check, so the queue stays fair.