Ashley J. Williams
An "alone wolf," cocky and headstrong; a man built for survival.
His personal perks, Flip-Flop, Buckle Up and Mettle of Man, give him additional resilience to pain and hardship, as well as the ability to help his friends out of sticky situations.
Teachable perks 3
Each perk's text at tier III, its flavour line, and every value it uses at tiers I, II and III, resolved from the game's description tables.
Buckle Up
While healing a downed Survivor, you both see the Killer's Aura. Whenever you finish healing a downed Survivor or fully recover: • The Survivor gains 50% Haste for 5s. • The Survivor leaves no Scratch Marks for 5s.
“Ghost beaters never leave a man behind." -Ash Williams
| Value | I | II | III |
|---|---|---|---|
| Haste (%) | 50 | 50 | 50 |
| Haste duration | 3 | 4 | 5 |
Flip-Flop
While downed, whenever the Killer picks you up, 50% of your recovery progress is added to your wiggle progress, up to 50%.
"Catch ya on the flip-flop." -Ash Williams
| Value | I | II | III |
|---|---|---|---|
| Recovery ratio (%) | 50 | 50 | 50 |
| Max wiggle (%) | 40 | 45 | 50 |
Mettle of Man
After taking 3 protection hits, while injured and until you go down, the next time you would be downed by the Killer, take no damage instead. When you become healthy, while you are at least 16m from the Killer, they see your Aura. When the trial starts, you are more likely to be the Obsession.
"Evil has a bullseye on my back the size of Tiger Stadium." -Ash Williams
| Value | I | II | III |
|---|---|---|---|
| Tokens needed | 3 | 3 | 3 |
| Aura reveal distance | 12 | 14 | 16 |
Overview
- Chapter
- Nepals