Dwight Fairfield
A nervous leader, able to locate his allies and increase their effectiveness.
His personal perks, Bond, Prove Thyself and Leader, allow him to get in proximity of other Survivors and provide bonuses to their actions as well as his own.
Teachable perks 3
Each perk's text at tier III, its flavour line, and every value it uses at tiers I, II and III, resolved from the game's description tables.
Bond
Within 36m, you see other Survivors' Auras.
"We have to work as a team, I need you to survive so that I can survive!" -Dwight
| Value | I | II | III |
|---|---|---|---|
| Aura reveal distance | 20 | 28 | 36 |
Leader
Within 10m of you, other Survivors: • Cleanse Totems 30% faster. • Heal 30% faster. • Open Exit Gates 30% faster. • Sabotage Hooks 30% faster. • Unhook Survivors 30% faster. • Unlock Chests 30% faster. After they leave your range, this ends after 20s.
| Value | I | II | III |
|---|---|---|---|
| Range | 10 | 10 | 10 |
| Action speed modifier (%) | 20 | 25 | 30 |
| Linger duration | 20 | 20 | 20 |
Prove Thyself
For each other Survivor within 4m of you, all Survivors repair 10% faster.
"Show me what you can do!" -Dwight
| Value | I | II | III |
|---|---|---|---|
| Range | 4 | 4 | 4 |
| Repair bonus per survivor (%) | 6 | 8 | 10 |