Felix Richter
A visionary architect, able to use his relentless determination to form a plan and help other Survivors.
His personal perks, Visionary, Desperate Measures, and Built to Last, help him reveal generators, rescue Survivors, and get the most from his tools.
Teachable perks 3
Each perk's text at tier III, its flavour line, and every value it uses at tiers I, II and III, resolved from the game's description tables.
Built to Last
While holding a depleted item, after hiding in a Locker for 10s, it is recharged to 99%. Each time you recharge an item this way, it recharges 33% fewer Charges.
"Architecture is the soul of civilization.” -Felix Richter
| Value | I | II | III |
|---|---|---|---|
| Required duration | 14 | 12 | 10 |
| Initial refill (%) | 99 | 99 | 99 |
| Refill diminishing (%) | 33 | 33 | 33 |
Desperate Measures
For each injured, downed, or hooked Survivor: • You heal 20% faster. • You unhook 20% faster.
"When they come with a wrecking ball, build stronger walls.” -Felix Richter
| Value | I | II | III |
|---|---|---|---|
| Extra action speed (%) | 16 | 18 | 20 |
Visionary
Within 32m of you, you see the Auras of Generators. Whenever a Generator is completed, cooldown: 16s.
| Value | I | II | III |
|---|---|---|---|
| Aura reveal distance | 32 | 32 | 32 |
| Cooldown | 20 | 18 | 16 |
Overview
- Chapter
- Yemen