David King
A rugged scrapper, rewarding high-risk play.
His personal perks, We're Gonna Live Forever, Dead Hard and No Mither, reward an aggressive, confrontational playstyle but leave him vulnerable.
Teachable perks 3
Each perk's text at tier III, its flavour line, and every value it uses at tiers I, II and III, resolved from the game's description tables.
Dead Hard
Whenever you are unhooked, while injured and running, use Active Ability button: • You gain Endurance for 0.5s. • You gain Exhausted for 40s.
“I thought to myself, ‘Gonna ’ave some fun ‘ere lads, let’s get stuck in!’ It were a right dust up, I swear down!” -David King
| Value | I | II | III |
|---|---|---|---|
| Endurance duration | 0.5 | 0.5 | 0.5 |
| Exhausted duration | 60 | 50 | 40 |
No Mither
When the trial starts, you become injured, then: • You gain Broken. • Your Grunts of Pain are 100% quieter. • You leave no Pools of Blood. • You recover 25% faster. • You can fully recover.
“I lost it and lamped him one. Had a few pints afterwards, moved on. Couldn’t be mithered with it. Can’t be arsed.” -David King
| Value | I | II | III |
|---|---|---|---|
| Injured voice level reduction (%) | 100 | 100 | 100 |
| Extra recover (%) | 15 | 20 | 25 |
We're Gonna Live Forever
You heal downed Survivors 100% faster. Whenever you finish healing a downed Survivor, they gain Endurance for 10s. Cooldown: 30s.
“Come on then, let’s ‘ave it! I don’t give a shit pal.” -David King
| Value | I | II | III |
|---|---|---|---|
| Heal speed increase (%) | 100 | 100 | 100 |
| Endurance duration | 6 | 8 | 10 |
| Endurance cooldown duration | 30 | 30 | 30 |
Overview
- Chapter
- boreal