Sable Ward
Sable is not afraid to embrace the darkness, or the power that lies within it.
Her personal perks, Invocation: Weaving Spiders, Strength in Shadows, and Wicked allow her to quicken repair progress, heal herself without a Med-kit, and escape the basement hooks.
Teachable perks 3
Each perk's text at tier III, its flavour line, and every value it uses at tiers I, II and III, resolved from the game's description tables.
Invocation: Weaving Spiders
While in the Basement next to the circle, use Active Ability button to invoke. While invoking, other Survivors see your Aura and can join your Invocation. When the Invocation is completed: • All Generators gain 10 permanent charges. • You become injured. • You gain Broken. Each Invocation can only be completed once per trial.
"I call upon the spirits of the night, to aid us in our desperate flight!" -Sable
| Value | I | II | III |
|---|---|---|---|
| Generator charge reduction | 8 | 9 | 10 |
Strength in Shadows
While in the Basement: • You can heal yourself, but 30% slower. • Whenever you finish healing, you see the Killer's Aura for 10s.
"I’m getting out of here, if it’s the last thing I do.” -Sable
| Value | I | II | III |
|---|---|---|---|
| Self heal speed (%) | 30 | 30 | 30 |
| Aura reveal duration | 6 | 8 | 10 |
Wicked
While in the Basement, you can unhook yourself. Whenever you are unhooked, you see the Killer's Aura for 20s.
“I haven’t let anyone get in my way before. You think I’m gonna start now?” -Sable
| Value | I | II | III |
|---|---|---|---|
| Aura reveal duration | 16 | 18 | 20 |
Overview
- Chapter
- Apple Pie