Steel Armor
Hits and energy by mastery
It takes 12 ticks and can't progress below 12 red mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 12+ | 1 | 12 | 24 |
| 24+ | 2 | 6 | 12 |
| 36+ | 3 | 4 | 8 |
Base price of what it makes: 25,000, of what it takes: 5,340 (+19,660, +819.17 per energy at 12 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
At Steel Anvil · 12 ticks · 24 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 2
- Master BlacksmithZombie+6 mastery
- Tempering ExpertKeeper+2 mastery
Overview
- Kind
- Craft
- Station
- Steel Anvil
- Mastery
- Red mastery
- Mastery required
- 12
- Ticks
- 12
- Energy per tick
- 2
- Game ID
armor_3
Unlocked by 1
Raw game dataAs the game defines it
- kindcraft
- stations[steel_anvil]
- talenttalent_red
inputs[3]
0{2}
- idingot_steel
- count4
1{2}
- iddetail_1_steel
- count4
2{2}
- idfabric_flax
- count4
outputs[1]
0{2}
- idarmor_3
- count1
- duration12
- energyPerTick2
- masteryLock12
- needsUnlocktrue
- linkedPerks[zperk_master_blacksmith, perk_tempering_expert]
techPoints{1}
- red9