Building Kit II Conv kit 2
Hits and energy by mastery
It takes 6 ticks and can't progress below 9 orange mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 9+ | 1 | 6 | 12 |
| 18+ | 2 | 3 | 6 |
| 27+ | 3 | 2 | 4 |
Base price of what it makes: 175, of what it takes: 155 (+20, +1.67 per energy at 9 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
At Assembly bench III · 6 ticks · 12 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 1
- Factory OperativeZombie-2 ticks to finish
Overview
- Kind
- Conveyor
- Station
- Assembly bench III
- Mastery
- Orange mastery
- Mastery required
- 9
- Ticks
- 6
- Energy per tick
- 2
- Game ID
conv_building_kit_2
Unlocked by 1
Raw game dataAs the game defines it
- kindcraft
- stations[conveyor_assemblybench_t3]
- talenttalent_orange
inputs[2]
0{2}
- idwooden_kit_2
- count1
1{2}
- idmarble_kit
- count1
outputs[1]
0{2}
- idbuilding_kit_2
- count1
- duration6
- energyPerTick2
- masteryLock9
- isConveyortrue
- needsUnlocktrue
- linkedPerks[zperk_factory_operative]
techPoints{1}
- red10