Almanauts
Graveyard Keeper 2
CraftVerified for build 25910882
Good Alchemist's kit icon

Good Alchemist's kit

Hits and energy by mastery

It takes 16 ticks and can't progress below 10 red mastery. Each hit adds a tick per full multiple of that requirement, up to 3:

MasteryTicks per hitHitsEnergy
10+11648
20+2824
30+3618

Tools on the belt and perks add mastery; a zombie always works at the requirement.

Recipe

At Jewelry Table · 16 ticks · 48 energy

Need several, or the whole chain? The crafting planner works it out down to raw materials.

Perks that change it 4

Overview

Kind
Craft
Station
Jewelry Table
Mastery
Red mastery
Mastery required
10
Ticks
16
Energy per tick
3
Game ID
alchemy_kit_3

Unlocked by 1

Raw game dataAs the game defines it
  • kindcraft
  • stations[jeweler_table]
  • talenttalent_red
  • inputs[2]
    • 0{2}
      • idingot_gold
      • count1
    • 1{2}
      • idalchemy_bottle_2
      • count1
  • outputs[1]
    • 0{2}
      • idalchemy_kit_3
      • count1
  • duration16
  • energyPerTick3
  • masteryLock10
  • needsUnlocktrue
  • linkedPerks[perk_jeweller, perk_talented_jeweler, zperk_jeweller, zperk_jeweller_talent]
  • techPoints{2}
    • red9
    • blue3