Piece of stone
Hits and energy by mastery
It takes 4 ticks and can't progress below 3 orange mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 3+ | 1 | 4 | 16 |
| 6+ | 2 | 2 | 8 |
| 9+ | 3 | 2 | 8 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
- 2×Stone
- 4×Wood wedge
Makes
- 4×Piece of stone
- 1–2×Piece of stone (chance depends on perks)
At Stonemason's Workbench · 4 ticks · 16 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 2
- Novice StonemasonZombie+2 mastery
- Fissure FinderKeeper+2 mastery
Overview
- Kind
- Craft
- Station
- Stonemason's Workbench
- Mastery
- Orange mastery
- Mastery required
- 3
- Ticks
- 4
- Energy per tick
- 4
- Game ID
stone_plate_1
Unlocked by 1
Raw game dataAs the game defines it
- kindcraft
- stations[mf_hammer_0]
- talenttalent_orange
inputs[2]
0{2}
- id1h_stone
- count2
1{2}
- idwood_wedge
- count4
outputs[2]
0{2}
- idstone_plate_1
- count4
1{4}
- idstone_plate_1
- min1
- max2
chance{1}
- formula0.5*WorkerPar("perk_mason")
- duration4
- energyPerTick4
- masteryLock3
- needsUnlocktrue
- linkedPerks[zperk_novice_stonemason, perk_fissure_finder]
techPoints{1}
- red3