Trilogy
Hits and energy by mastery
It takes 8 ticks and can't progress below 7 yellow mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 7+ | 1 | 8 | 16 |
| 14+ | 2 | 4 | 8 |
| 21+ | 3 | 3 | 6 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
- 1×Trilogy
At Printing Press · 8 ticks · 16 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 4
- Like a KingKeeperstarts 2 ticks ahead (count as successes)
- Good pressKeeper+4 mastery
- Dead KingZombiestarts 2 ticks ahead (count as successes)
- Dead pressZombie+3 mastery
Overview
- Kind
- Craft
- Station
- Printing Press
- Mastery
- Yellow mastery
- Mastery required
- 7
- Ticks
- 8
- Energy per tick
- 2
- Game ID
trilogy
Raw game dataAs the game defines it
- kindcraft
- stations[newspaper_press]
- talenttalent_yellow
inputs[3]
0{2}
- idnotebook_hard
- count3
1{2}
- idink
- count3
2{2}
- idstory:3
- count3
outputs[1]
0{2}
- idtrilogy
- count1
- duration8
- energyPerTick2
- masteryLock7
- needsUnlocktrue
- oneTimetrue
- linkedPerks[perk_like_king, perk_good_press, zperk_dead_king, zperk_newspaper_talent]
techPoints{2}
- green5
- blue5