Worked out by the game's own trait code: the boon's first copy at each rarity, then each Pom of Power level, which adds the same amount whatever the rarity and less each time. A range means the game rolls the value between the two when the boon is offered.
Bonus
Common
Rare
Epic
Heroic
Level 1
50%
65%–75%
90%–100%
115%–125%
Level 2
70%
85%–95%
110%–120%
135%–145%
Level 3
84%
99%–109%
124%–134%
149%–159%
Level 5
101%
116%–126%
141%–151%
166%–176%
Level 10
126%
141%–151%
166%–176%
191%–201%
Each Pom adds 20%, 14%, 10%, 7%, 5%, 5%, 5%, 5%, 5% (levels 2 to 10).
Common
Rare
Epic
Heroic
Bonus at each level and rarity (the middle of a rolled range).Show the numbers
Level
Common
Rare
Epic
Heroic
1
50%
70%
95%
120%
2
70%
90%
115%
140%
3
84%
104%
129%
154%
4
94%
114%
139%
164%
5
101%
121%
146%
171%
6
106%
126%
151%
176%
7
111%
131%
156%
181%
8
116%
136%
161%
186%
9
121%
141%
166%
191%
10
126%
146%
171%
196%
Required Poisoned Enemies
Common
Rare
Epic
Heroic
Level 1
3
3
3
3
Level 2
6
6
6
6
Level 3
9
9
9
9
Level 5
15
15
15
15
Level 10
30
30
30
30
Each Pom adds 3, 3, 3, 3, 3, 3, 3, 3, 3 (levels 2 to 10).
Common
Rare
Epic
Heroic
Required Poisoned Enemies at each level and rarity.Show the numbers