Blood Albinauric - Halberd
- HP solo
- 333
- HP in a trio
- 1,000
- Scaling class
- Small Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Lord of Blood Prelude · 333 HP solo · Small Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 333 | 450 | 477 | 510 | 571 | 600 |
| Duo | 666 | 900 | 954 | 1,021 | 1,143 | 1,201 |
| Trio | 1,000 | 1,350 | 1,431 | 1,531 | 1,715 | 1,801 |
Damage absorption
- Standard
- −10%
- Slash
- −10%
- Strike
- 10%
- Pierce
- −10%
- Magic
- 0
- Fire
- 40%
- Lightning
- −20%
- Holy
- −40%
Status resistance
- Poison
- Immune
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 63 (+21, +49, +91, +189, +479 after each proc)
- Frostbite
- 84 (+28, +70, +168, +458, +915 after each proc)
- Sleep
- 154 (+98, +388, +845, +845, +845 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×1 / ×1, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).