Marionette Soldier - Spears
- HP solo
- 640
- HP in a trio
- 640
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Sparring Grounds Dummy · 640 HP solo
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 640 | 640 | 640 | 640 | 640 | 640 |
| Duo | 640 | 640 | 640 | 640 | 640 | 640 |
| Trio | 640 | 640 | 640 | 640 | 640 | 640 |
Damage absorption
- Standard
- 0
- Slash
- 10%
- Strike
- −10%
- Pierce
- 10%
- Magic
- 0
- Fire
- −20%
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- 112 (+42, +140, +430, +887, +887 after each proc)
- Scarlet Rot
- 112 (+42, +140, +430, +887, +887 after each proc)
- Blood Loss
- 112 (+42, +140, +430, +887, +887 after each proc)
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- 112 (+42, +140, +430, +887, +887 after each proc)
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).