Almanauts
Elden Ring Nightreign
EnemyVerified for build 22818764

Spirit Jellyfish

HP solo
223
HP in a trio
223
Scaling class
Minimal Threat

HP, absorptions and resistances

2 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Main · 223 HP solo · Minimal Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo223345366392443469
Duo223345366392443469
Trio223345366392443469

Damage absorption

Standard
0
Slash
0
Strike
35%
Pierce
0
Magic
20%
Fire
20%
Lightning
−20%
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.55, ×1.845, ×2.195, ×3.051, ×3.6 (depth 1–5).

Version 2 · 223 HP solo
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo223223223223223223
Duo223223223223223223
Trio223223223223223223

Damage absorption

Standard
0
Slash
0
Strike
35%
Pierce
0
Magic
20%
Fire
20%
Lightning
−20%
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).