Almanauts
Elden Ring Nightreign
EnemyVerified for build 22818764

Wandering Noble - Wandering Merchant

HP solo
85
HP in a trio
85
Scaling class
Minimal Threat

HP, absorptions and resistances

HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Guardian Remembrance · 85 HP solo · Minimal Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo85131139149168179
Duo85131139149168179
Trio85131139149168179

Damage absorption

Standard
−10%
Slash
−10%
Strike
−10%
Pierce
−10%
Magic
−20%
Fire
−20%
Lightning
−20%
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.55, ×1.845, ×2.195, ×3.051, ×3.6 (depth 1–5).