Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
- Type
- Flail
- Rarity
- Uncommon
- Weight
- 1
- Affinities
- 8
Attack power for each Nightfarer (level 15)
Total attack rating with each Nightfarer's level-15 attributes, at the weapon's rarity and every upgrade above it (Nightreign weapons have no stat requirements). Computed with Elden Ring's attack formula from the weapon's base damage, scaling and upgrade rates.
Chainlink Flail · Physical 86 · scaling D / D / – / – / –
Fire Chainlink Flail · Physical 43, Fire 43 · scaling D / D / – / – / –
Lightning Chainlink Flail · Physical 43, Lightning 43 · scaling D / D / – / – / –
Sacred Chainlink Flail · Physical 43, Holy 43 · scaling D / D / – / D / –
Magic Chainlink Flail · Physical 43, Magic 43 · scaling D / D / D / – / –
Cold Chainlink Flail · Physical 35, Magic 35 · scaling D / D / D / – / –
Poison Chainlink Flail · Physical 69 · scaling D / D / – / – / D
Blood Chainlink Flail · Physical 69 · scaling D / D / – / – / D
Scaling letters: Strength / Dexterity / Intelligence / Faith / Arcane.
Skill: Spinning Chain · 8 / 10 FP
Skill: Spinning Chain
Spins the striking part of a flail at high speed to attack.
Follow up with a normal or strong attack to link the momentum of this skill into a successive attack.
The skill's own text and FP cost (SwordArtsParam; the two numbers are its first and follow-up use).
Fixed passives on its versions
Each version of this weapon the game hands out (different drop tables and rarities) carries one or more of these.
- Improved Guard Breaking
- Improved Poison Resistance
- Attacks Inflict Rot
- Attacks Inflict Sleep