Almanauts
Sekiro: Shadows Die Twice
EnemyVerified for build 5794815

Samurai General (10202070)

Variant placed in Ashina Castle (Overrun by Shinobi)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough3,5001,320×2.50×2.5012412
NG+17,5262,838×3.75×3.7524824
NG+29,0313,405×3.75×3.7537227
NG+39,4083,547×3.94×3.9449627
NG+49,7843,689×3.94×3.9462029
NG+59,9723,760×3.94×3.9474430
NG+610,1603,831×3.94×3.9486830
NG+711,2894,257×4.13×4.131,11631

Compare every boss on the vitality and posture by NG+ table.

Vitality next to the rest of Ashina Castle (Overrun by Shinobi)

  1. Chained Orge - Ashina Castle7,040
  2. Great Shinobi Owl - Ashina Castle5,269
  3. Headless - Ashina Depths5,266
  4. Lone Shadow Vilehand - Ashina Castle5,260
  5. Isshin Ashina - Ashina Castle4,400
  6. Snake Eyes4,391
  7. Great Shinobi Owl - Converstaion4,389
  8. Emma, the Gentle Blade - Ashina Castle4,386
  9. Dual Sword Monkey3,511
  10. Samurai General3,500
  11. Lone Shadow3,071
  12. Sunken Valley Clan2,637
  13. Shinobi Hunter2,629
  14. Ashina Fencer1,754
First-playthrough vitality with area scaling; for names with several variants, the strongest. The 14 highest of 24 enemies, and this one.

Overview

Area
Ashina Castle (Overrun by Shinobi)
Vitality
3500
Posture
1320
Posture regen
30
Experience
124
Sen
12

Resistances

The five resistance slots as the game names them; which status each one drives isn't confirmed yet.

Poison
150
Disease
Immune
Blood
200
Curse
Immune
Freeze
100

Other Samurai General variants 2

Other entries in the game with this name, the closest in vitality.

Also in Ashina Castle (Overrun by Shinobi) 24