Almanauts
Sekiro: Shadows Die Twice
Enemy2 deathblowsVerified for build 5794815

Shichimen Warrior - Ashina Depths

Variant placed in Fountainhead Palace

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXP
First playthrough4,7881,260×2.75×2.751,960
NG+19,5762,520×3.85×3.853,137
NG+211,4913,024×3.85×3.854,705
NG+311,9703,150×4.04×4.046,273
NG+412,4483,276×4.04×4.047,840
NG+512,6883,339×4.04×4.049,409
NG+612,9273,402×4.04×4.0410,976
NG+714,3643,780×4.24×4.2414,113

Compare every boss on the vitality and posture by NG+ table.

Vitality next to the rest of Fountainhead Palace

  1. Divine Dragon - Fountainhead Palace10,800
  2. Sakura Bull of the Palace - Fountainhead Palace9,573
  3. Corrupted Monk7,665
  4. Great Carp Attendant7,656
  5. Lone Shadow Masanaga the Spear-Bearer - Ashina Castle5,751
  6. Headless - Sunken Valley5,745
  7. Underwater Headless - Ashina Castle5,739
  8. Underwater Headless - Fountainhead Palace5,739
  9. Shichimen Warrior - Ashina Depths4,788
  10. Okami Warrior3,837
  11. Okami Leader Shizu2,373
  12. Old Dragon960
  13. Pot Noble720
  14. Great Carp Attendant's Daughter711
First-playthrough vitality with area scaling; for names with several variants, the strongest. The 14 highest of 18 enemies, and this one.

Overview

Area
Fountainhead Palace
Vitality
4788
Posture
1260
Posture regen
30
Deathblows
2
Experience
1960

Resistances

The five resistance slots as the game names them; which status each one drives isn't confirmed yet.

Poison
Immune
Disease
Immune
Blood
200
Curse
Immune
Freeze
100

Also in Fountainhead Palace 20