Almanauts
Sekiro: Shadows Die Twice
EnemyVerified for build 5794815

Okami Leader Shizu

Variant placed in Fountainhead Palace

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough2,373450×2.75×2.751,887261
NG+14,746900×3.85×3.853,020457
NG+25,6951,080×3.85×3.854,529503
NG+35,9321,125×4.04×4.046,039514
NG+46,1691,170×4.04×4.047,548549
NG+56,2881,192×4.04×4.049,058560
NG+66,4071,215×4.04×4.0410,568571
NG+77,1191,350×4.24×4.2413,587583

Compare every boss on the vitality and posture by NG+ table.

Vitality next to the rest of Fountainhead Palace

  1. Divine Dragon - Fountainhead Palace10,800
  2. Sakura Bull of the Palace - Fountainhead Palace9,573
  3. Corrupted Monk7,665
  4. Great Carp Attendant7,656
  5. Lone Shadow Masanaga the Spear-Bearer - Ashina Castle5,751
  6. Headless - Sunken Valley5,745
  7. Underwater Headless - Ashina Castle5,739
  8. Underwater Headless - Fountainhead Palace5,739
  9. Shichimen Warrior - Ashina Depths4,788
  10. Okami Warrior3,837
  11. Okami Leader Shizu2,373
  12. Old Dragon960
  13. Pot Noble720
  14. Great Carp Attendant's Daughter711
First-playthrough vitality with area scaling; for names with several variants, the strongest. The 14 highest of 18 enemies, and this one.

Overview

Area
Fountainhead Palace
Vitality
2373
Posture
450
Posture regen
30
Deathblows
1
Experience
1887
Sen
261

Resistances

The five resistance slots as the game names them; which status each one drives isn't confirmed yet.

Poison
25
Disease
Immune
Blood
400
Curse
Immune
Freeze
100

Also in Fountainhead Palace 20