Almanauts
Sekiro: Shadows Die Twice
EnemyVerified for build 5794815

Underwater Headless Illusion - Fountainhead Palace

Variant placed in Ashina Depths (Morning)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damage
First playthrough2,5041,080×2.25×2.25
NG+16,0102,592×3.71×3.71
NG+27,2123,110×3.71×3.71
NG+37,5123,240×3.90×3.90
NG+47,8133,369×3.90×3.90
NG+57,9633,434×3.90×3.90
NG+68,1133,499×3.90×3.90
NG+79,0153,888×4.08×4.08

Compare every boss on the vitality and posture by NG+ table.

Vitality next to the rest of Ashina Depths (Morning)

  1. Corrupted Monk - Mibu Village7,904
  2. Kotaro5,040
  3. Mibu Taro Troop4,673
  4. Tokujiro the Glutton4,313
  5. Jinzaemon Kumano3,600
  6. O'Rin of the Water3,226
  7. Underwater Headless Illusion - Fountainhead Palace2,504
  8. Blackhat Badger1,620
  9. Mibu Villager Basket900
  10. Mist Noble - Ashina Depths893
  11. Mibu Village Priest540
  12. Bandit531
  13. Exiled Memorial Mob - Ashina Depths528
  14. Seeker526
First-playthrough vitality with area scaling; for names with several variants, the strongest. The 14 highest of 19 enemies, and this one.

Overview

Area
Ashina Depths (Morning)
Vitality
2504
Posture
1080
Posture regen
30
Deathblows
1

Resistances

The five resistance slots as the game names them; which status each one drives isn't confirmed yet.

Poison
Immune
Disease
Immune
Blood
Immune
Curse
Immune
Freeze
100

Also in Ashina Depths (Morning) 18