Almanauts
Sekiro: Shadows Die Twice
EnemyVerified for build 5794815

Shinobi Hunter (10504000)

Variant placed in Ashina Castle (Interior Ministry Invasion)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough3,346840×3.00×3.0078484
NG+15,8551,470×3.90×3.901,216126
NG+27,0261,764×3.90×3.901,823139
NG+37,3191,837×4.09×4.092,431142
NG+47,6121,910×4.09×4.093,038152
NG+57,7581,947×4.09×4.093,646155
NG+67,9041,984×4.09×4.094,254158
NG+78,7832,205×4.29×4.295,469161

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Gokan's Sugar195%1
Light Coin Purse15%45
Scrap Iron18%28

Vitality next to the rest of Ashina Castle (Interior Ministry Invasion)

  1. Isshin Ashina8,932
  2. Taro Troop6,706
  3. Monkey4,469
  4. Samurai General4,455
  5. Shinobi Hunter3,346
  6. Ashina Elite - Ujinari Mizuo - Ashina Castle2,499
  7. Interior Ministry Samurai2,222
  8. Nightjar Ninja1,113
  9. Blackhat Badger840
  10. Ashina Soldier822
  11. Lone Shadow Hound273
First-playthrough vitality with area scaling; for names with several variants, the strongest.

Overview

Area
Ashina Castle (Interior Ministry Invasion)
Vitality
3346
Posture
840
Posture regen
30
Experience
784
Sen
84
Drops
2 item lots

Resistances

The five resistance slots as the game names them; which status each one drives isn't confirmed yet.

Poison
150
Disease
Immune
Blood
200
Curse
Immune
Freeze
100

Other Shinobi Hunter variants 6

Other entries in the game with this name, the closest in vitality.

Also in Ashina Castle (Interior Ministry Invasion) 10