Almanauts
Sekiro: Shadows Die Twice
EnemyVerified for build 5794815

Tengu - Great Serpent Shrine

Variant placed in Ashina Castle (Morning)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damage
First playthrough3,8281,260×1.50×1.50
NG+112,2494,032×3.60×3.60
NG+214,6994,838×3.60×3.60
NG+315,3125,040×3.78×3.78
NG+415,9245,241×3.78×3.78
NG+516,2305,342×3.78×3.78
NG+616,5365,443×3.78×3.78
NG+718,3746,048×3.96×3.96

Compare every boss on the vitality and posture by NG+ table.

Vitality next to the rest of Ashina Castle (Morning)

  1. Genichiro, Way of Tomoe - Ashina Castle3,834
  2. Tengu - Great Serpent Shrine3,828
  3. Emma, the Gentle Blade3,352
  4. Guardian Ape - Bride2,400
  5. Genichiro Ashina - Ashina Castle2,397
  6. Lone Shadow Longswordsman - Ashina Reservoir2,149
  7. General Kuranosuke Matsumoto - Ashina Castle1,909
  8. Samurai General1,909
  9. Shinobi Hunter1,434
  10. Ashina Elite - Jinsuke Saze - Ashina Castle1,071
  11. Ashina Fencer957
  12. Sunken Valley Clan957
  13. Senpou Assassin711
  14. Nightjar Ninja477
First-playthrough vitality with area scaling; for names with several variants, the strongest. The 14 highest of 22 enemies, and this one.

Overview

Area
Ashina Castle (Morning)
Vitality
3828
Posture
1260
Posture regen
10

Resistances

The five resistance slots as the game names them; which status each one drives isn't confirmed yet.

Poison
150
Disease
Immune
Blood
500
Curse
Immune
Freeze
100

Also in Ashina Castle (Morning) 21