Almanauts
Armored Core VI
WeaponMissile LauncherVerified for build 21034069
BML-G2/P05MLT-10 art

BML-G2/P05MLT-10

Ten-cell missile launcher developed by Furlong Dynamics.
Missiles track targets and explode on hit, contributing
greatly to buildup of ACS strain. Oversize model for
heavyweight builds. Capable of multi-lock.

Try it in the assembly planner

Firepower

103attack per trigger
72impact per trigger
16damage per second
12impact per second
Element
explosive
Accumulative impact
43
Direct hit adjustment
145%
Rapid fire
0.16 / s
Recoil
0
Magazine
10
Total rounds
300
Reload time
6.4 s
Ammo cost
80
Lock range
500 m
  • One magazine: 1,030 damage (10 × 103).
  • Firing magazine after magazine with reloads in between: about 15 damage per second (10 shots at 0.16/s, then 6.4 s to reload).

Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.

Damage per second: #27 of 30 back units

  1. BML-G2/P03MLT-0626 Missile Launcher
  2. Vvc-703PM23 Plasma Missile Launcher
  3. BML-G1/P03VTC-0821 Vertical Missile Launcher
  4. BML-G2/P19SPL-1217 Split Missile Launcher
  5. BML-G1/P07VTC-1216 Vertical Missile Launcher
  6. BML-G2/P05MLT-1016 Missile Launcher
  7. Vvc-706PM16 Plasma Missile Launcher
  8. Vvc-70VPM15 Plasma Missile Launcher
  9. BML-G2/P17SPL-1611 Split Missile Launcher
Back weapons with a rapid-fire rate, by damage per second (before reloads).

In an assembly

  • Weighs 39% of a typical arms load limit (13,540) when held in an arm.

Overview

Type
Missile Launcher
Mounts on
R-back, L-back
Weight
5,220
EN load
320
Game ID
30020200

Other missile launchers 3

Same slot, closest in weight

Patch history: tracking from regulation build 21034069; every later balance change will show here.

Raw game dataAs the game defines it
  • categoryMissile Launcher
  • weight5220
  • enLoad320
  • slots[right-back, left-back]
  • attack{6}
    • elementexplosive
    • attackPower103
    • impact72
    • accumulativeImpact43
    • directHitAdjustment145
    • hits1
  • rapidFire0.16
  • recoil0
  • magazine10
  • totalRounds300
  • reloadTime6.4
  • ammoCost80
  • lockRange500