Almanauts
Armored Core VI
WeaponSplit Missile LauncherVerified for build 21034069
BML-G2/P19SPL-12 art

BML-G2/P19SPL-12

Two-cell, six-way split missile launcher developed by
Furlong Dynamics. Missiles split before contact and
surround target with homing sub-missiles. This model
focuses on flexibility at the cost of sub-missile count.

Try it in the assembly planner

Firepower

100attack per trigger
67impact per trigger
17damage per second
11impact per second
Element
explosive
Accumulative impact
40
Direct hit adjustment
140%
Rapid fire
0.17 / s
Recoil
0
Magazine
2
Total rounds
80
Reload time
6 s
Ammo cost
400
Lock range
500 m
  • One magazine: 200 damage (2 × 100).
  • Firing magazine after magazine with reloads in between: about 11 damage per second (2 shots at 0.17/s, then 6 s to reload).

Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.

Damage per second: #25 of 30 back units

  1. BML-G1/P01VTC-0426 Vertical Missile Launcher
  2. BML-G2/P03MLT-0626 Missile Launcher
  3. Vvc-703PM23 Plasma Missile Launcher
  4. BML-G1/P03VTC-0821 Vertical Missile Launcher
  5. BML-G2/P19SPL-1217 Split Missile Launcher
  6. BML-G1/P07VTC-1216 Vertical Missile Launcher
  7. BML-G2/P05MLT-1016 Missile Launcher
  8. Vvc-706PM16 Plasma Missile Launcher
  9. Vvc-70VPM15 Plasma Missile Launcher
Back weapons with a rapid-fire rate, by damage per second (before reloads).

In an assembly

  • Weighs 26% of a typical arms load limit (13,540) when held in an arm.

Overview

Type
Split Missile Launcher
Mounts on
R-back, L-back
Weight
3,580
EN load
325
Game ID
30090000

Other split missile launchers 3

Same slot, closest in weight

Patch history: tracking from regulation build 21034069; every later balance change will show here.

Raw game dataAs the game defines it
  • categorySplit Missile Launcher
  • weight3580
  • enLoad325
  • slots[right-back, left-back]
  • attack{6}
    • elementexplosive
    • attackPower100
    • impact67
    • accumulativeImpact40
    • directHitAdjustment140
    • hits1
  • rapidFire0.17
  • recoil0
  • magazine2
  • totalRounds80
  • reloadTime6
  • ammoCost400
  • lockRange500