IA-C01W3: AURORA
Light-wave cannon developed long ago by the Rubicon
Research Institute. This fusion of laser and pulse
technology fires energy projectiles accompanied
by distinctive fluctuations.
Firepower
134attack per trigger
102impact per trigger
54damage per second
41impact per second
- Element
- energy
- Accumulative impact
- 102
- Direct hit adjustment
- 175%
- Rapid fire
- 0.4 / s
- Recoil
- 0
- Magazine
- 4
- Total rounds
- 100
- Reload time
- 5.5 s
- Ammo cost
- 80
- Lock range
- 500 m
- One magazine: 536 damage (4 × 134).
- Firing magazine after magazine with reloads in between: about 35 damage per second (4 shots at 0.4/s, then 5.5 s to reload).
Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.
Damage per second: #18 of 30 back units
In an assembly
- Weighs 25% of a typical arms load limit (13,540) when held in an arm.
Overview
- Type
- Light Wave Cannon
- Mounts on
- R-back, L-back
- Weight
- 3,330
- EN load
- 390
- Game ID
30350100
Same slot, closest in weight
Patch history: tracking from regulation build 21034069; every later balance change will show here.
Raw game dataAs the game defines it
- categoryLight Wave Cannon
- weight3330
- enLoad390
- slots[right-back, left-back]
attack{6}
- elementenergy
- attackPower134
- impact102
- accumulativeImpact102
- directHitAdjustment175
- hits1
- rapidFire0.4
- recoil0
- magazine4
- totalRounds100
- reloadTime5.5
- ammoCost80
- lockRange500