Almanauts
Enshrouded
BossData for build 25988036

Direwolf

Faction
WildBeast
XP modifier
10

Health by level

Enemy levelHealth
1699
51,312
102,435
153,892
206,019
258,674
3012,350
3516,814
4022,769
4529,849
5039,037
5549,780

Maximum health playing alone, before buffs, with the world's enemy health setting at 1× (a world set higher or lower multiplies it). Each extra player the game counts for this enemy adds 60%. The game works it out from the enemy's level and its health factor (7): the base weapon damage at that level, the expected hits to defeat it, and the game's balancing values. Rule from the Enshrouded dedicated server's code (build 25988414, which matches the game's changelist 1269579). The level depends on where the enemy spawns.

Scaling factors

The factors as the game data gives them. Damage per attack also depends on each attack's own factor, which this page doesn't include, so it isn't counted here.

Player count: health
0.6
Player count: damage
0
Player count: stamina
0.5
Enemy level: health
7
Enemy level: stamina
0.6