Blessed Club
A club that was bathed in divine waters, thus acquiring a blessing of protection. Turns out blessings are less effective than cold, hard steel when caught in an ambush.
- Type
- Two-Handed Hammer
- Rarity
- Rare
- Item level
- 46
- Attack Speed
- 0.774 s
- Parry Power
- 1
Base damage
118 at level 46
The number the game puts on this weapon: the base damage for its item level (one level) × damage modifier 1.5 × speed modifier 1, rounded down. Rule from the Enshrouded dedicated server's code (build 25988414, which matches the game's changelist 1269579). Your attributes, skills, perks and each attack's own factor change the damage of a hit from here.
Damage setup
The weapon's damage split and modifiers as the game data gives them.
- Blunt
- 0.5
- Lightning
- 0.5
- Against wood
- 6
- Against stone
- 16
- Against metal
- 8
- Damage modifier
- 1.5
- Speed modifier
- 1
Perks
Heavy
Heavy
Heavy
Retaliation
Retaliation +20%
A percentage of received Melee Damage is dealt back to attackers
Damage against Hollow
Damage against Hollow +10%
Everything one takes
Down to what you gather, with the first recipe for each part: 8 crafts, 44 min of crafting time.
- 120 Coal
- 20 Celestium Ore
- 20 Silver Ore
- 20 Iron Ore
- 4 Moonstone
- 4 Tropical Wood
- Blacksmith
- 1× Blessed Club
- Blast Furnace
- 1× Celestium Bars
- 1× Silver Bars
- 1× Steel Bars
- Mill
- 4× Moonstone Dust