Electric Initialiser
An electrifying wand that was previously used to start engines and machinery in an instant. The air crackles around it, and it has an odd shape.
Overcharge:
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Multishot:
Fires multiple projectiles but at reduced damage.
- Type
- Wand
- Rarity
- Rare
- Item level
- 46
- Overcharge
- 30%
- Attack Speed
- 0.6 s
- Mana Regeneration
- +16
- Multishot
- +1
Base damage
52 at level 46
The number the game puts on this weapon: the base damage for its item level (one level) × damage modifier 1 × speed modifier 0.666, rounded down. Rule from the Enshrouded dedicated server's code (build 25988414, which matches the game's changelist 1269579). Your attributes, skills, perks and each attack's own factor change the damage of a hit from here.
Damage setup
The weapon's damage split and modifiers as the game data gives them.
- Lightning
- 1
- Against wood
- 5
- Against stone
- 5
- Against metal
- 8
- Damage modifier
- 1
- Speed modifier
- 0.666
Perks
Heavy
Mana Leech
Mana Leech +3%
Hits restore a percentage of damage dealt as Mana
Heavy
Heavy
Critical Strike Chance
Critical Strike Chance +9%
Everything one takes
Down to what you gather, with the first recipe for each part: 8 crafts, 31 min of crafting time.
- 40 Coal
- 30 Sand
- 20 Celestium Ore
- 12 Wood Logs
- 10 Bones
- 4 Diamond
- 3 Springlands Dirt
- Charcoal Kiln
- 1× Charcoal
- Blast Furnace
- 1× Celestium Bars
- Mill
- 4× Diamond Dust
- Alchemist
- 1× Electric Initialiser
- Smelter
- 1× Glass
How to make it
- 10× Bones
- 4× Diamond Dust
- 4× Glass
- 2× Celestium Bars