Mythic Wand
Many amethyst stones were used to forge this wand. They are needed to prevent combustion when this weapon inevitably overheats from the bundled energy inside!
Overcharge:
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Multishot:
Fires multiple projectiles but at reduced damage.
- Type
- Wand
- Rarity
- Common
- Item level
- 1–55
- Overcharge
- 24%
- Attack Speed
- 0.6 s
- Mana Regeneration
- +12
- Multishot
- +1
Base damage
| Item level | Base damage |
|---|---|
| 1 | 7 |
| 5 | 11 |
| 10 | 16 |
| 15 | 21 |
| 20 | 26 |
| 25 | 31 |
| 30 | 36 |
| 35 | 41 |
| 40 | 46 |
| 45 | 51 |
| 50 | 56 |
| 55 | 61 |
The number the game puts on this weapon: the base damage for its item level (it drops at any level in its range) × damage modifier 1 × speed modifier 0.666, rounded down. Rule from the Enshrouded dedicated server's code (build 25988414, which matches the game's changelist 1269579). Your attributes, skills, perks and each attack's own factor change the damage of a hit from here.
Damage setup
The weapon's damage split and modifiers as the game data gives them.
- Lightning
- 1
- Against wood
- 4
- Against stone
- 4
- Against metal
- 7
- Damage modifier
- 1
- Speed modifier
- 0.666
Perks
Heavy
Mana Leech
Mana Leech +3%
Hits restore a percentage of damage dealt as Mana
Heavy
Critical Strike Chance
Critical Strike Chance +6%
Critical Strike Chance
Critical Strike Chance +6%