Advanced Detail
Hits and energy by mastery
It takes 7 ticks and can't progress below 7 red mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 7+ | 1 | 7 | 21 |
| 14+ | 2 | 4 | 12 |
| 21+ | 3 | 3 | 9 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
- 3, or 4 with Engineer×Advanced Detail
At Iron Anvil, Steel Anvil · 7 ticks · 21 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 2
- Advanced BlacksmithZombie+4 mastery
- Heat HandlerKeeper+2 mastery
Overview
- Kind
- Craft
- Station
- Iron Anvil
- Mastery
- Red mastery
- Mastery required
- 7
- Ticks
- 7
- Energy per tick
- 3
- Game ID
detail_2_iron
Unlocked by 1
Raw game dataAs the game defines it
- kindcraft
- stations[iron_anvil, steel_anvil]
- talenttalent_red
inputs[2]
0{2}
- iddetails_1_bronze
- count2
1{2}
- iddetail_1_iron
- count2
outputs[1]
0{2}
- iddetail_2_iron
count{1}
- formula3+#perk_engineer
- duration7
- energyPerTick3
- masteryLock7
- needsUnlocktrue
- linkedPerks[zperk_advanced_blacksmith, perk_heat_handler]
techPoints{1}
- red3