Glossary
Hits and energy by mastery
It takes 16 ticks and can't progress below 4 yellow mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 4+ | 1 | 16 | 32 |
| 8+ | 2 | 8 | 16 |
| 12+ | 3 | 6 | 12 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
- 1×Glossary
At Printing Press · 16 ticks · 32 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 4
- Like a KingKeeperstarts 2 ticks ahead (count as successes)
- Good pressKeeper+4 mastery
- Dead KingZombiestarts 2 ticks ahead (count as successes)
- Dead pressZombie+3 mastery
Overview
- Kind
- Craft
- Station
- Printing Press
- Mastery
- Yellow mastery
- Mastery required
- 4
- Ticks
- 16
- Energy per tick
- 2
- Game ID
tool_book_3
Unlocked by 1
Raw game dataAs the game defines it
- kindcraft
- stations[newspaper_press]
- talenttalent_yellow
inputs[3]
0{2}
- idnotebook_hard
- count1
1{2}
- idink
- count1
2{2}
- idstory:3
- count1
outputs[1]
0{2}
- idtool_book_3
- count1
- duration16
- energyPerTick2
- masteryLock4
- needsUnlocktrue
- linkedPerks[perk_like_king, perk_good_press, zperk_dead_king, zperk_newspaper_talent]
techPoints{2}
- red9
- blue3