Polished Marble
Hits and energy by mastery
It takes 6 ticks and can't progress below 9 orange mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 9+ | 1 | 6 | 18 |
| 18+ | 2 | 3 | 9 |
| 27+ | 3 | 2 | 6 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
- 4×Polished Marble
- 1–2×Polished Marble (chance depends on perks)
At Stonemason's Workbench · 6 ticks · 18 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 3
- ArtistKeeperstarts 2 ticks ahead (count as successes)
- Master StonemasonZombie+4 mastery
- Fissure FinderKeeper+2 mastery
Overview
- Kind
- Craft
- Station
- Stonemason's Workbench
- Mastery
- Orange mastery
- Mastery required
- 9
- Ticks
- 6
- Energy per tick
- 3
- Game ID
marble_plate_2
Unlocked by 1
Raw game dataAs the game defines it
- kindcraft
- stations[mf_hammer_0]
- talenttalent_orange
inputs[3]
0{2}
- idmarble_plate_1
- count4
1{2}
- idmelted_fat
- count1
2{2}
- idsand
- count2
outputs[2]
0{2}
- idmarble_plate_2
- count4
1{4}
- idmarble_plate_2
- min1
- max2
chance{1}
- formula0.5*WorkerPar("perk_mason")
- duration6
- energyPerTick3
- masteryLock9
- needsUnlocktrue
- linkedPerks[perk_artist, zperk_master_stonemason, perk_fissure_finder]
techPoints{1}
- red5