Gold transmutation Ingot
Hits and energy by mastery
It takes 12 ticks and can't progress below 8 blue mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 8+ | 1 | 12 | 24 |
| 16+ | 2 | 6 | 12 |
| 24+ | 3 | 4 | 8 |
Base price of what it makes: 10,000, of what it takes: 5,160 (+4,840, +201.67 per energy at 8 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
At Formulation Bench · 12 ticks · 24 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 2
- Formula oneKeeper+4 mastery
- Mad necrochemistZombie+3 mastery
Overview
- Kind
- Craft
- Station
- Formulation Bench
- Mastery
- Blue mastery
- Mastery required
- 8
- Ticks
- 12
- Energy per tick
- 2
- Game ID
philosopher_stone_ingot
Raw game dataAs the game defines it
- kindcraft
- stations[formulation_bench]
- talenttalent_blue
inputs[2]
0{2}
- idingot_iron
- count1
1{2}
- idphilosopher_stone
- count1
outputs[1]
0{2}
- idingot_gold
- count1
- duration12
- energyPerTick2
- masteryLock8
- needsUnlocktrue
- linkedPerks[perk_formula_one, zperk_formulation_talent]
techPoints{2}
- red1
- blue3