Drink enhancement II Juice
Hits and energy by mastery
It takes 8 ticks and can't progress below 6 green mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 6+ | 1 | 8 | 16 |
| 12+ | 2 | 4 | 8 |
| 18+ | 3 | 3 | 6 |
Base price of what it makes: 33, of what it takes: 1,528 (-1,495, -93.44 per energy at 6 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
- 1×Grape Juice
- 1×Umami
Makes
At Kitchen Table, Kitchen Table II · 8 ticks · 16 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 2
- Formula oneKeeper+4 mastery
- Mad necrochemistZombie+3 mastery
Overview
- Kind
- Craft
- Station
- Kitchen Table
- Mastery
- Green mastery
- Mastery required
- 6
- Ticks
- 8
- Energy per tick
- 2
- Game ID
quality_food_gold_grape_juice
Raw game dataAs the game defines it
- kindcraft
- stations[kitchen_table, kitchen_table_t2]
- talenttalent_green
inputs[2]
0{2}
- idgrape_juice:2
- count1
1{2}
- idquality_food_gold
- count1
outputs[1]
0{2}
- idgrape_juice:3
- count1
- duration8
- energyPerTick2
- masteryLock6
- needsUnlocktrue
- linkedPerks[perk_formula_one, zperk_formulation_talent]
techPoints{2}
- green1
- blue2