Fancy Incense
Hits and energy by mastery
It takes 8 ticks and can't progress below 5 blue mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 5+ | 1 | 8 | 16 |
| 10+ | 2 | 4 | 8 |
| 15+ | 3 | 3 | 6 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
- 1×Fancy Incense
- 1×Fancy Incense (chance depends on perks)
At Formulation Bench · 8 ticks · 16 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 4
- Church materialistKeeper+4 mastery
- Formula oneKeeper+4 mastery
- Mad necrochemistZombie+3 mastery
- Holy corpseZombie+3 mastery
Overview
- Kind
- Craft
- Station
- Formulation Bench
- Mastery
- Blue mastery
- Mastery required
- 5
- Ticks
- 8
- Energy per tick
- 2
- Game ID
incense_advanced
Unlocked by 1
Raw game dataAs the game defines it
- kindcraft
- stations[formulation_bench]
- talenttalent_blue
inputs[3]
0{2}
- idmelted_fat
- count1
1{2}
- idfragrance
- count1
2{2}
- idpowder_dreams
- count1
outputs[2]
0{2}
- idincense_advanced
- count1
1{3}
- idincense_advanced
- count1
chance{1}
- formula0.4*WorkerPar("perk_alchemist")
- duration8
- energyPerTick2
- masteryLock5
- needsUnlocktrue
- linkedPerks[perk_church_materialist, perk_formula_one, zperk_formulation_talent, zperk_church_supplies_talent]
techPoints{2}
- red1
- blue3