Steel Shovel
Hits and energy by mastery
It takes 8 ticks and can't progress below 10 red mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 10+ | 1 | 8 | 32 |
| 20+ | 2 | 4 | 16 |
| 30+ | 3 | 3 | 12 |
Base price of what it makes: 14,500, of what it takes: 1,602 (+12,898, +403.06 per energy at 10 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
At Steel Anvil · 8 ticks · 32 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 2
- Master BlacksmithZombie+6 mastery
- Tempering ExpertKeeper+2 mastery
Overview
- Kind
- Craft
- Station
- Steel Anvil
- Mastery
- Red mastery
- Mastery required
- 10
- Ticks
- 8
- Energy per tick
- 4
- Game ID
shovel_3
Unlocked by 1
Raw game dataAs the game defines it
- kindcraft
- stations[steel_anvil]
- talenttalent_red
inputs[3]
0{2}
- idstick
- count2
1{2}
- iddetail_1_steel
- count2
2{2}
- idingot_steel
- count1
outputs[1]
0{2}
- idshovel_3
- count1
- duration8
- energyPerTick4
- masteryLock10
- needsUnlocktrue
- linkedPerks[zperk_master_blacksmith, perk_tempering_expert]
techPoints{1}
- red9