Stone Marbles
Hits and energy by mastery
It takes 12 ticks and can't progress below 10 orange mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 10+ | 1 | 12 | 60 |
| 20+ | 2 | 6 | 30 |
| 30+ | 3 | 4 | 20 |
Base price of what it makes: 330, of what it takes: 200 (+130, +2.17 per energy at 10 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
At Stonemason's Workbench · 12 ticks · 60 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 3
- ArtistKeeperstarts 2 ticks ahead (count as successes)
- Master StonemasonZombie+4 mastery
- Fissure FinderKeeper+2 mastery
Overview
- Kind
- Craft
- Station
- Stonemason's Workbench
- Mastery
- Orange mastery
- Mastery required
- 10
- Ticks
- 12
- Energy per tick
- 5
- Game ID
trinkets_stone
Unlocked by 1
Raw game dataAs the game defines it
- kindcraft
- stations[mf_hammer_0]
- talenttalent_orange
inputs[2]
0{2}
- idmarble_plate_2
- count4
1{2}
- idchisel_iron
- count1
outputs[1]
0{2}
- idtrinkets_stone
- count1
- duration12
- energyPerTick5
- masteryLock10
- needsUnlocktrue
- linkedPerks[perk_artist, zperk_master_stonemason, perk_fissure_finder]
techPoints{1}
- red5