Improve story II
Hits and energy by mastery
It takes 16 ticks and can't progress below 8 yellow mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 8+ | 1 | 16 | 32 |
| 16+ | 2 | 8 | 16 |
| 24+ | 3 | 6 | 12 |
Base price of what it makes: 5,000, of what it takes: 1,000 (+4,000, +125 per energy at 8 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
At Writing Desk · 16 ticks · 32 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 7
- Telling talesKeeperstarts 2 ticks ahead (count as successes)
- Like a KingKeeperstarts 2 ticks ahead (count as successes)
- ScribeKeeper+4 mastery
- Dead KingZombiestarts 2 ticks ahead (count as successes)
- Dead ShakespeareZombiestarts 2 ticks ahead (count as successes)
- Dead penZombie+3 mastery
- GhostwriterZombie+3 mastery
Overview
- Kind
- Craft
- Station
- Writing Desk
- Mastery
- Yellow mastery
- Mastery required
- 8
- Ticks
- 16
- Energy per tick
- 2
- Game ID
story_improve_2
Unlocked by 1
Raw game dataAs the game defines it
- kindcraft
- stations[writing_desk_1]
- talenttalent_yellow
inputs[1]
0{2}
- idstory:2
- count2
outputs[1]
0{2}
- idstory:3
- count1
- duration16
- energyPerTick2
- insanityPerTick-1
- masteryLock8
- needsUnlocktrue
- linkedPerks[perk_telling_tales, perk_like_king, perk_scribe, zperk_dead_king, zperk_dead_shakespeare, zperk_writing_talent, zperk_stories_talent]
techPoints{1}
- blue5