Curiosity is surprisingly good exercise for the mind. Research items faster and with less . | Keeper | — | — | — |
RThe town always pays well. Town orders give more money . | Keeper | — | — | — |
+4 when working at the Distillation Cube. | Zombie | +3 | — | 9 |
| RYou and you zombies move faster. | Buff | — | — | — |
| SSalad Guru Description | Keeper | — | — | — |
| SNothing beats a good night’s sleep. Sleeping removes more insanity. | Keeper | — | — | — |
You go deeper and explore the essence of things. Studying items may uncover stories or yield extra points. | Keeper | — | — | — |
Full page →The quill is mightier than the shovel. Sometimes. | Keeper | +4 | — | 24 |
Farming isn't about crops, it's about seeds. You obtain more seeds. | Keeper | — | — | — |
Full page →Holy words are easier when someone else does the hard thinking. Writing sermons becomes an easier task. | Keeper | — | 2 | 23 |
Not bad for someone without a pulse. Increases when assigned to the choir or organ. | Zombie | — | — | — |
| SAll buffs last longer. | Buff | — | — | — |
| SEvery mystery deserves another questionable experiment. | Keeper | +4 | — | — |
SThe zombie receives more . | Zombie | — | — | — |
SYou temporarily have +1 . | Buff | — | — | — |
SYou temporarily have +2 . | Buff | — | — | — |
SYou temporarily have +3 . | Buff | — | — | — |
You've come to appreciate the wonders that come of a sealed barrel and a little patience. | Keeper | +3 | — | 3 |
| SChance of making a surgical mistake during autopsy -25% | Keeper | — | — | — |
You've been seeing things since childhood. Autopsies require less and cause less . | Keeper | — | — | 109 |
| SThe zombie moves faster. | Zombie | — | — | — |
Your hands are so calloused, splinters break against your skin, not inside it. | Keeper | +2 | — | 16 |
| SAutopsy is easier. | Buff | — | — | — |
You feel refreshed after your sauna: food gives +10% . | Buff | — | — | — |
| SYou notice the little things about people. Every quest is also a story. | Keeper | — | — | — |
SThe zombie receives more . | Zombie | — | — | — |
The dead don't sue, but it's still good to be careful. Perform better autopsies. | Keeper | — | 2 | 109 |
Your skill with a blade makes you better at crafting them. Your swords are simply better. | Keeper | — | — | — |
The zombie has gotten better with fabric and thread: fewer scraps, more finished items. | Zombie | — | — | — |
Full page →Gold is surprisingly cooperative when it knows who's in charge. | Keeper | +4 | — | 14 |
| TEvery good story starts with a little exaggeration. Creating stories becomes easier. | Keeper | — | 2 | 3 |
Full page →After ruining plenty of workpieces, you finally mastered the secrets of proper tempering. | Keeper | +2 | — | 16 |
Third Eye SaltYou receive bonus talents / / / / . | Buff | — | — | — |
| TThrifty farmerUse fewer seeds when planting crops. | Buff | — | — | — |
The zombie sees that armor is for wearing, not rattling around in a bag: higher defense. | Zombie | — | — | — |
You’re not without skill... you just lack the tools. Increases available tool slots. | Keeper | — | — | — |
People keep their savings in the strangest places. Organs occasionally contain during an autopsy. | Keeper | — | — | — |
| TPaper doesn't grow on trees anymore. | Keeper | +4 | — | — |
| TYou honestly don’t know how it happened. It won’t happen again. Reduced penalties for having lots of zombies. | Keeper | — | — | — |
| UFailure is just another form of experimentation. | Zombie | +3 | — | — |
The zombie remembered it's already dead, and stopped noticing minor wounds: higher health. | Zombie | — | — | — |
The zombie learned to set the hook in time: higher chance to catch rare fish. | Zombie | — | — | — |
Full page →A good sermon can save a soul. Or at least keep it awake. | Keeper | +4 | — | 23 |
You grin when your towers and barricade spikes bring pain to the enemy. Zombies don't feel pain, but they do suffer extra damage. | Keeper | — | — | — |
You like your towers and barricades strong! No surprise they're more durable. | Keeper | — | — | — |
No body, no crime. Unlocks a place to dispose of bodies without penalty. | Keeper | — | — | — |
Sometimes you don’t need to cross an ocean to discover a new world. Just have another drink. | Keeper | — | — | — |
You enjoy alcohol — especially wine! You make more and better wine. | Keeper | — | 2 | 3 |
The zombie has learned the winemaking process. | Zombie | +5 | — | 3 |
Calm can be deadly... or are the cobwebs putting gloomy thoughts into your head again? | Keeper | — | — | — |
Some ingredients are fresher than others. | Zombie | +3 | — | 13 |
The zombie works better in the poisonous fumes of the mine — unlike you. | Zombie | — | — | 1 |
Allied fighters' attack speed is increased. | Buff | — | — | — |
Allied fighters' attack speed is increased. | Buff | — | — | — |
Allied fighters' attack speed is increased. | Buff | — | — | — |
| ZEven the dead can learn new tricks. Zombies improve their skills faster. | Keeper | — | — | — |
| ZTools give double bonus talent to the zombie. | Zombie | — | — | — |