Bronze Sword
Hits and energy by mastery
It takes 10 ticks and can't progress below 3 red mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 3+ | 1 | 10 | 20 |
| 6+ | 2 | 5 | 10 |
| 9+ | 3 | 4 | 8 |
Base price of what it makes: 300, of what it takes: 28 (+272, +13.6 per energy at 3 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
At Wooden Anvil, Iron Anvil, Steel Anvil · 10 ticks · 20 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 1
- Novice BlacksmithZombie+2 mastery
Overview
- Kind
- Craft
- Station
- Wooden Anvil
- Mastery
- Red mastery
- Mastery required
- 3
- Ticks
- 10
- Energy per tick
- 2
- Game ID
sword_1
Unlocked by 1
Raw game dataAs the game defines it
- kindcraft
- stations[wooden_anvil, iron_anvil, steel_anvil]
- talenttalent_red
inputs[3]
0{2}
- idstick
- count2
1{2}
- iddetails_1_bronze
- count3
2{2}
- idingot_bronze
- count2
outputs[1]
0{2}
- idsword_1
- count1
- duration10
- energyPerTick2
- masteryLock3
- needsUnlocktrue
- linkedPerks[zperk_novice_blacksmith]
techPoints{1}
- red3