Tooth
Hits and energy by mastery
It takes 4 ticks and can't progress below 1 blue mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 1+ | 1 | 4 | 8 |
| 2+ | 2 | 2 | 4 |
| 3+ | 3 | 2 | 4 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
- 1×Any skulls
Makes
- 1×Tooth
At Formulation Bench · 4 ticks · 8 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 2
- Formula oneKeeper+4 mastery
- Mad necrochemistZombie+3 mastery
Overview
- Kind
- Craft
- Station
- Formulation Bench
- Mastery
- Blue mastery
- Mastery required
- 1
- Ticks
- 4
- Energy per tick
- 2
- Game ID
tooth
Unlocked by 1
Raw game dataAs the game defines it
- kindcraft
- stations[formulation_bench]
- talenttalent_blue
inputs[1]
0{4}
- idgr_skulls
- count1
- groupitems
- anyOf[skull_0_0:1, skull_0_1:1, skull_0_2:2, skull_2_2:2, skull_0_3:3, skull_3_2:3]
outputs[1]
0{2}
- idtooth
- count1
- duration4
- energyPerTick2
- insanityPerTick0.20000000298023224
- masteryLock1
- needsUnlocktrue
- linkedPerks[perk_formula_one, zperk_formulation_talent]
techPoints{2}
- red1
- blue1