Copper Helm
Overview
- Quality
- common
- Item level
- 10
- Category
- Armors
- Durability
- 80
- Kind
- Item
- Game ID
Armor_Copper_Head
Armor· Head
- Physical resistance
- 3.6%
- Projectile resistance
- 3.6%
- Health
- +5
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Other loot tables 31
Chests, structures and events use these tables; the game doesn't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone3 Kweebec Tier1 | 4.7% | 0.05 |
| Zone3 Outlander Tier1 | 4.7% | 0.05 |
| Zone3 Undead Tier1 | 4.7% | 0.05 |
| Zone3 Encounters Tier1 | 4.7% | 0.05 |
| Portals Oasis | 4.7% | 0.05 |
| Zone2 Undead Tier3 | 4.7% | 0.05 |
| Zone2 Encounters Tier3 | 4.7% | 0.05 |
| Zone3 Trork Tier1 | 4.7% | 0.05 |
| Zone3 Kweebec Tier2 | 4.5% | 0.04 |
| Zone3 Outlander Tier2 | 4.5% | 0.04 |
| Zone3 Undead Tier2 | 4.5% | 0.04 |
| Zone3 Encounters Tier2 | 4.5% | 0.04 |
| Zone2 Encounters Tier4 | 4.5% | 0.04 |
| Zone3 Trork Tier2 | 4.5% | 0.04 |
| Zone1 Kweebec Tier2 | 1.7% | 0.02 |
| Zone1 Goblin Tier2 | 1.7% | 0.02 |
| Zone1 Undead Tier2 | 1.7% | 0.02 |
| Zone1 Encounters Tier2 | 1.7% | 0.02 |
| Zone1 Trork Tier2 | 1.7% | 0.02 |
| Zone2 Feran Tier2 | 1.5% | 0.02 |
| Zone1 Encounters Tier4 | 1.5% | 0.02 |
| Zone2 Encounters Tier2 | 1.5% | 0.02 |
| Zone2 Undead Tier2 | 1.5% | 0.02 |
| Zone1 Kweebec Tier3 | 0.97% | 0.01 |
| Zone1 Trork Tier3 | 0.97% | 0.01 |
| Zone2 Feran Tier1 | 0.97% | 0.01 |
| Zone1 Undead Tier3 | 0.97% | 0.01 |
| Zone2 Encounters Tier1 | 0.97% | 0.01 |
| Zone2 Undead Tier1 | 0.97% | 0.01 |
| Zone1 Encounters Tier3 | 0.97% | 0.01 |
| Zone1 Goblin Tier3 | 0.97% | 0.01 |
Full cost in raw materials
One Copper Helm takes 2 crafts in all and 1 min 3 s of crafting time, starting from:
| Step | Bench | Crafts | Makes | Time |
|---|---|---|---|---|
| Copper Ingot | Furnace | 6 | 6 | 1 min |
| Copper Helm | Armor Bench | 1 | 1 | 3 s |
In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.
Full Copper set 4 pieces
| Piece | Physical | Projectile | Health |
|---|---|---|---|
| Copper Helm | 3.6% | 3.6% | +5 |
| Copper Cuirass | 6.5% | 6.5% | +9 |
| Copper Gauntlets | 2.9% | 2.9% | +4 |
| Copper Greaves | 5% | 5% | +7 |
| Whole set | 18% | 18% | +25 |
"Whole set" adds up the values each piece lists for itself; the game doesn't say anywhere how resistances combine in combat.
Raw materials for the whole set
- 31×Copper Ore
- 10×Plant Fiber
Head armor by tier
#27 of 27 by physical resistance.
| Item | Level | Physical resistance | Health bonus | Durability |
|---|---|---|---|---|
| Wooden Helm | 5 | 5% | +9 | 60 |
| Copper Helm | 10 | 3.6% | +5 | 80 |
| Soft Leather Hood | 10 | 5% | +9 | 120 |
| Woolen Helm | 10 | 5% | +9 | 120 |
| Light Leather Helm | 15 | 5% | +9 | 120 |
| Linen Hood | 15 | 5% | +9 | 120 |
| Iron Helm | 20 | 5% | +9 | 100 |
| Kweebec Helm | 20 | 5% | +9 | 40 |
| Steel Helm | 20 | 5% | +9 | 150 |
| Bronze Helm | 25 | 5% | +9 | 200 |
| Cotton Hood | 25 | 5% | +9 | 120 |
| Crude Diving Mask | 25 | 5% | +9 | 120 |
| Medium Leather Helm | 25 | 5% | +9 | 120 |
| Trork Warrior Helm | 25 | 5% | +9 | 50 |
| Ornate Bronze Helm | 28 | 5% | +9 | 120 |
| Ancient Steel Helm | 30 | 5% | +9 | 75 |
| Thorium Helm | 30 | 6.4% | +12 | 120 |
| Woolen Hood | 30 | 5% | +9 | 100 |
| Raven Leather Hood | 32 | 5% | +9 | 120 |
| Cobalt Helm | 35 | 6.4% | +12 | 120 |
| Heavy Leather Helm | 35 | 5% | +9 | 120 |
| Silk Diadem | 35 | 5% | +9 | 120 |
| Adamantite Helm | 40 | 8% | +14 | 150 |
| Cindercloth Hood | 45 | 5% | +9 | 120 |
| Mithril Helm | 50 | 8% | +14 | 180 |
| Onyxium Helm | 50 | 5% | +9 | 120 |
| Prisma Helm | 75 | 5% | +9 | 250 |
Base values before buffs and enchantments.
Salvages into
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityCommon
- level10
- categoryItems.Armors
- categories[Items.Armors]
- maxDurability80
- iconIcons/ItemsGenerated/Armor_Copper_Head.png
armor{3}
- slotHead
resistance{2}
- Physical0.036
- Projectile0.036
stats{1}
- Health5
recipe{4}
inputs[2]
0{2}
- idIngredient_Bar_Copper
- qty6
1{2}
- idIngredient_Fibre
- qty2
outputs[1]
0{2}
- idArmor_Copper_Head
- qty1
bench{3}
- idArmor_Bench
- typeCrafting
- categories[Armor_Head]
- time3
- hasIcontrue