Ancient Steel Helm
Overview
- Quality
- rare
- Item level
- 30
- Category
- Armors
- Durability
- 75
- Kind
- Item
- Game ID
Armor_Steel_Ancient_Head
Armor· Head
- Physical resistance
- 5%
- Projectile resistance
- 5%
- Health
- +9
How to get it
Drops 8
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Burnt Skeleton Praetorian | Kill | 3.8% | 0.04 | 0–1 |
| Burnt Skeleton Alchemist | Kill | 1.3% | 0.01 | 0–1 |
| Burnt Skeleton Archer | Kill | 1.3% | 0.01 | 0–1 |
| Burnt Skeleton Gunner | Kill | 1.3% | 0.01 | 0–1 |
| Burnt Skeleton Knight | Kill | 1.3% | 0.01 | 0–1 |
| Burnt Skeleton Lancer | Kill | 1.3% | 0.01 | 0–1 |
| Burnt Skeleton Soldier | Kill | 1.3% | 0.01 | 0–1 |
| Burnt Skeleton Wizard | Kill | 1.3% | 0.01 | 0–1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 4
Chests, structures and events use these tables; the game doesn't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone4 Undead Tier3 | 9.8% | 0.1 |
| Zone4 Undead Tier1 | 6.4% | 0.07 |
| Zone4 Undead Tier2 | 6.4% | 0.07 |
| Portals Hollows Ancient Chest | 2.5% | 0.03 |
Full Ancient Steel set 4 pieces
| Piece | Physical | Projectile | Health |
|---|---|---|---|
| Ancient Steel Helm | 5% | 5% | +9 |
| Ancient Steel Cuirass | 9% | 9% | +17 |
| Ancient Steel Gauntlets | 4% | 4% | +7 |
| Ancient Steel Greaves | 7% | 7% | +13 |
| Whole set | 25% | 25% | +46 |
"Whole set" adds up the values each piece lists for itself; the game doesn't say anywhere how resistances combine in combat.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Burnt Skeleton Praetorian | 27 | 267 | 3.8% | 17.4% | 31.8% |
| Burnt Skeleton Alchemist | 80 | 800 | 1.3% | 6.1% | 11.8% |
| Burnt Skeleton Archer | 80 | 800 | 1.3% | 6.1% | 11.8% |
| Burnt Skeleton Gunner | 80 | 800 | 1.3% | 6.1% | 11.8% |
| Burnt Skeleton Knight | 80 | 800 | 1.3% | 6.1% | 11.8% |
| Burnt Skeleton Lancer | 80 | 800 | 1.3% | 6.1% | 11.8% |
| Burnt Skeleton Soldier | 80 | 800 | 1.3% | 6.1% | 11.8% |
| Burnt Skeleton Wizard | 80 | 800 | 1.3% | 6.1% | 11.8% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Head armor by tier
#19 of 27 by physical resistance.
| Item | Level | Physical resistance | Health bonus | Durability |
|---|---|---|---|---|
| Wooden Helm | 5 | 5% | +9 | 60 |
| Copper Helm | 10 | 3.6% | +5 | 80 |
| Soft Leather Hood | 10 | 5% | +9 | 120 |
| Woolen Helm | 10 | 5% | +9 | 120 |
| Light Leather Helm | 15 | 5% | +9 | 120 |
| Linen Hood | 15 | 5% | +9 | 120 |
| Iron Helm | 20 | 5% | +9 | 100 |
| Kweebec Helm | 20 | 5% | +9 | 40 |
| Steel Helm | 20 | 5% | +9 | 150 |
| Bronze Helm | 25 | 5% | +9 | 200 |
| Cotton Hood | 25 | 5% | +9 | 120 |
| Crude Diving Mask | 25 | 5% | +9 | 120 |
| Medium Leather Helm | 25 | 5% | +9 | 120 |
| Trork Warrior Helm | 25 | 5% | +9 | 50 |
| Ornate Bronze Helm | 28 | 5% | +9 | 120 |
| Ancient Steel Helm | 30 | 5% | +9 | 75 |
| Thorium Helm | 30 | 6.4% | +12 | 120 |
| Woolen Hood | 30 | 5% | +9 | 100 |
| Raven Leather Hood | 32 | 5% | +9 | 120 |
| Cobalt Helm | 35 | 6.4% | +12 | 120 |
| Heavy Leather Helm | 35 | 5% | +9 | 120 |
| Silk Diadem | 35 | 5% | +9 | 120 |
| Adamantite Helm | 40 | 8% | +14 | 150 |
| Cindercloth Hood | 45 | 5% | +9 | 120 |
| Mithril Helm | 50 | 8% | +14 | 180 |
| Onyxium Helm | 50 | 5% | +9 | 120 |
| Prisma Helm | 75 | 5% | +9 | 250 |
Base values before buffs and enchantments.
Salvages into
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityRare
- level30
- categoryItems.Armors
- categories[Items.Armors]
- maxDurability75
- iconIcons/ItemsGenerated/Armor_Steel_Ancient_Head.png
armor{3}
- slotHead
resistance{2}
- Physical0.05
- Projectile0.05
stats{1}
- Health9
recipe{5}
inputs[3]
0{2}
- idIngredient_Bar_Bronze
- qty3
1{3}
- idWood_Trunk
- qty2
- resourcetrue
2{2}
- idIngredient_Leather_Light
- qty2
outputs[1]
0{2}
- idArmor_Steel_Ancient_Head
- qty1
bench{3}
- idTODO
- typeCrafting
- categories[Armor_Head]
- time2
- knowledgeRequiredtrue
- hasIcontrue