Yellow Petals
Can be obtained by destroying Yellow Flowers.
Overview
- Item level
- 21
- Category
- Plants
- Kind
- Block
- Game ID
Plant_Petals_Yellow
How to get it
Drops 6
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Dandelion | Break by hand | 100% | 3 | 2–4 |
| Lucerne | Break by hand | 100% | 3 | 2–4 |
| Lucerne | Harvest | 100% | 3 | 2–4 |
| Yellow Hibiscus | Break by hand | 100% | 3 | 2–4 |
| Yellow Orchid | Break by hand | 100% | 3 | 2–4 |
| Sunflower | Break by hand | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Salvage 5
Salvaging these at a Salvage bench gives this item back:
How much goes into each item 14
Yellow Petals per craft of each item, counted through every step of its recipe tree (11 of 14 use it through an intermediate such as an ingot or leather).
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Dandelion | 0.3 | 3.3 | 100% | 100% | 100% |
| Lucerne | 0.3 | 3.3 | 100% | 100% | 100% |
| Lucerne | 0.3 | 3.3 | 100% | 100% | 100% |
| Yellow Hibiscus | 0.3 | 3.3 | 100% | 100% | 100% |
| Yellow Orchid | 0.3 | 3.3 | 100% | 100% | 100% |
| Sunflower | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Used to make 10
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- level21
- categoryBlocks.Plants
- categories[Blocks.Plants]
- iconIcons/ItemsGenerated/Plant_Petals_Yellow.png
- isBlocktrue
- hasIcontrue