Copper Hatchet
Effective for cutting down trees.
The Kweebecs acknowledge that some cultures require wood as a resource. As long as you avoid entering their woodlands with such a blade bared, it's unlikely they'll ever bring it up.
Overview
- Quality
- common
- Item level
- 11
- Category
- Tools
- Durability
- 300
- Kind
- Item
- Game ID
Tool_Hatchet_Copper
Damage per attack
| Attack | Physical |
|---|---|
| Hatchet Chop | 5 |
Base damage before armor and buffs.
How to get it
Craft
- 3×Copper Ingot
- 6×Any wood trunk
- 3×Plant Fiber
- →
- 1×Copper Hatchet
Need several? The crafting calculator expands this recipe down to raw materials.
Other loot tables 31
Chests, structures and events use these tables; the game doesn't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone3 Kweebec Tier1 | 5.9% | 0.06 |
| Zone3 Outlander Tier1 | 5.9% | 0.06 |
| Zone3 Undead Tier1 | 5.9% | 0.06 |
| Zone3 Encounters Tier1 | 5.9% | 0.06 |
| Portals Oasis | 5.9% | 0.06 |
| Zone2 Undead Tier3 | 5.9% | 0.06 |
| Zone2 Encounters Tier3 | 5.9% | 0.06 |
| Zone3 Trork Tier1 | 5.9% | 0.06 |
| Zone3 Kweebec Tier2 | 5.6% | 0.06 |
| Zone3 Outlander Tier2 | 5.6% | 0.06 |
| Zone3 Undead Tier2 | 5.6% | 0.06 |
| Zone3 Encounters Tier2 | 5.6% | 0.06 |
| Zone2 Encounters Tier4 | 5.6% | 0.06 |
| Zone3 Trork Tier2 | 5.6% | 0.06 |
| Zone2 Feran Tier2 | 1.5% | 0.02 |
| Zone1 Encounters Tier4 | 1.5% | 0.02 |
| Zone2 Encounters Tier2 | 1.5% | 0.02 |
| Zone2 Undead Tier2 | 1.5% | 0.02 |
| Zone1 Kweebec Tier3 | 0.97% | 0.01 |
| Zone1 Trork Tier3 | 0.97% | 0.01 |
| Zone2 Feran Tier1 | 0.97% | 0.01 |
| Zone1 Undead Tier3 | 0.97% | 0.01 |
| Zone2 Encounters Tier1 | 0.97% | 0.01 |
| Zone2 Undead Tier1 | 0.97% | 0.01 |
| Zone1 Encounters Tier3 | 0.97% | 0.01 |
| Zone1 Goblin Tier3 | 0.97% | 0.01 |
| Zone1 Kweebec Tier2 | 0.67% | 0.01 |
| Zone1 Goblin Tier2 | 0.67% | 0.01 |
| Zone1 Undead Tier2 | 0.67% | 0.01 |
| Zone1 Encounters Tier2 | 0.67% | 0.01 |
| Zone1 Trork Tier2 | 0.67% | 0.01 |
Full cost in raw materials
One Copper Hatchet takes 2 crafts in all and 33 s of crafting time, starting from:
- 6×Any wood trunk
- 3×Plant Fiber
- 3×Copper Ore
| Step | Bench | Crafts | Makes | Time |
|---|---|---|---|---|
| Copper Ingot | Furnace | 3 | 3 | 30 s |
| Copper Hatchet | Workbench | 1 | 1 | 3 s |
In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.
Salvages into
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityCommon
- level11
- categoryItems.Tools
- categories[Items.Tools]
- maxDurability300
- iconIcons/ItemsGenerated/Tool_Hatchet_Copper.png
- setTool_Stone
damage{1}
Hatchet_Chop{1}
- Physical5
tool{2}
Specs[15]
0{2}
- Power1
- GatherTypeSoftBlocks
1{2}
- Power0.05
- GatherTypeSoils
2{2}
- Power0.2
- GatherTypeWoods
3{2}
- Power0.05
- GatherTypeRocks
4{2}
- Power0.5
- GatherTypeBenches
5{4}
- Power0.001
- GatherTypeMetals
- IsIncorrecttrue
- HitSoundLayerSFX_Pickaxe_Impact_Poor
6{2}
- Power0.017
- GatherTypeVolcanicRocks
7{2}
- Power0.042
- GatherTypeOreCopper
8{2}
- Power0.036
- GatherTypeOreIron
9{2}
- Power0.036
- GatherTypeOreSilver
10{2}
- Power0.036
- GatherTypeOreGold
11{2}
- Power0.032
- GatherTypeOreThorium
12{2}
- Power0.032
- GatherTypeOreCobalt
13{2}
- Power0.028
- GatherTypeOreAdamantite
14{2}
- Power0.025
- GatherTypeOreMithril
DurabilityLossBlockTypes[1]
0{2}
- BlockSets[Stone, Rock, Ores, Soil, Wood]
- DurabilityLossOnHit0.25
recipe{4}
inputs[3]
0{2}
- idIngredient_Bar_Copper
- qty3
1{3}
- idWood_Trunk
- qty6
- resourcetrue
2{2}
- idIngredient_Fibre
- qty3
outputs[1]
0{2}
- idTool_Hatchet_Copper
- qty1
bench{3}
- idWorkbench
- typeCrafting
- categories[Workbench_Tools]
- time3
- hasIcontrue