Egg
Overview
- Quality
- common
- Item level
- 10
- Category
- Foods
- Stack size
- 25
- Kind
- Item
- Game ID
Food_Egg
How to get it
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Bird's Nest | Break by hand | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 1
Chests, structures and events use these tables; the game doesn't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Chicken Produce | 100% | 1 |
How much goes into each item 5
Egg per craft of each item, counted through every step of its recipe tree (4 of 5 use it through an intermediate such as an ingot or leather).
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Bird's Nest | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Used to make 2
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityCommon
- level10
- categoryItems.Foods
- categories[Items.Foods]
- maxStack25
- iconIcons/ItemsGenerated/Food_Egg.png
- isBlocktrue
- hasIcontrue